If the player wants, combat can be almost completely avoided, which turns Torment into a series of dialogue choices with a vast array of fascinating NPCs in a world full of imagination and strange occurrences. Torment is essentially an interactive novel. What’s most impressive about this is just how much dialogue is in the game and the sheer amount of choices. Regardless, several dialogue choices change these tides, which alter how others regard the Last Castoff. Each color means something, which isn’t clear at all unless players pay close attention to the loading screens. The central plot focuses on the Last Castoff’s journey to finding the Changing God, which is essentially a macguffin to lead him down a path of gradual answers about who he is and why he’s just oh-so-special (More special than the other castoffs, anyway.) Who the Last Castoff is and how he conducts himself is up to the player, as players will immediately discover that the plethora of dialogue choices influence the color of tides dominant within him. This is because he’s the creation of the Changing God, someone who frequently creates bodies to inhabit until he’s done with them and moves on to the next. Although intellectually aware and equipped with basic faculties, the Last Castoff enters the world as if a newborn, ignorant to any history or how this world functions. After blasting through the roof of a high-tech lab, the Last Castoff - our lead - meets two potential companions who ensured his relatively safe landing that basically destroyed the lab. At around this time, the player decides who they want to be, and while the character creation asks fascinating questions, the combat-oriented choices don’t matter. Torment opens with the lead protagonist barreling towards the ground from some absurd height. However, the central focus of the game’s design and how it plays out might be contentious for onlookers and fans. The combat varies from its brethren and boasts praiseworthy new ideas. Through its mechanics and interface, it screams of CRPG elements akin to Baldur’s Gate, Planescape: Torment, and Pillars of Eternity. Torment: Tides of Numenera is an epic, glorified choose-your-own-adventure-style computer RPG.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |